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Super fun!


Thank you so much for the review! Your player being "devastated" at the un-goat-ening had me ROLLING, haha.

Glad you had a good time with it, and excited that your players ended up having to reflect on their actions. A lot of the "return to town" necessity was for mathematical reasons (your average solo player is super unlikely to be able to clear the dungeon unless they get money for hirelings), so it makes sense that with a full party and some system conversions, the party just treated the dungeon as a clearable "gauntlet dungeon" rather than a more mysterious and resource-exhausting "classic dungeon".

Out of curiosity, (SPOILERS AHEAD) how did your players react to the reveal? Did they shrug it off or were they taken aback?


They were a little taken aback! There was a lot of “are we the baddies?” gut checking going on at the table.

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I played through the whole adventure (as a not-very-impressive magic-user). During which:

  • Two hirelings met two different truly horrible fates
  • A giant ant was distracted through the Power of Magic
  • All manner of wondrous creatures were met, said hello to at a distance and swiftly fled from
  • An ancient mystery was apparent, and a great treasure was found
  • Kobolds provided an essential ingredient to my schemes, and that ingredient was accelerant and that scheme was flagrant acts of arson
  • A conclusion was reached, my magic-user survived... but at what cost?

Can heartily recommend.

Quirky, cunning, and complex, Bears Fruit is true to its old-school roots.  This module provided several hours of playtime, and I compiled over 5 pages of adventure notes along the way to chronicle the experience.  That attests to the author's attention to detail.  I look forward to more.